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Kind of curious what you'd use the monitor-type for in this case. For example, the gameboy one, you'd want to be able to see the jank oversaturated colors that are only there to make the actual screen display slightly better? Or maybe that one is just a bad example?



No, that's a perfect example. You'd want to be able to see those colors, to be sure that those are the colors your program is actually attempting to render. When you see the "right" jank, that means you've mastered everything correctly and it'll look right when you write it to a cart and test in on real hardware. It's a way to eyeball the intermediate layer, to know when things are going wrong at the intermediate layer, without having to interpret the problem "through" the filters that apply after it.


Interesting, thanks for explaining that.




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