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I've thought about that, but at the same time I wonder just how much of each game (from a single studio) is actually reusable. There's the networking/infra side for multiplayer games, but even the engines themselves seem to get significant rework for each new game. It's all insanely optimised C++ (which I imagine can be reused in many places until the hardware is updated) and then a huge amount of scripting to piece the dialogue, story, cutscenes together, etc. right?

I imagine it must be quite difficult switching careers between games and (particularly larger scale) web projects. Imagine defaulting to Ruby on Rails to handle your multiplayer infrastructure and trying to model the game state through REST.




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