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Kinda surprised to see some one say a positive thing about Stadia. I did a fair amount of network programming back when I was in the industry and I just don't see how it can work.

I see enough congestion on just the local 2.4Ghz spectrum out here it doesn't really matter how fast the data center is. Without some form of dead reckoning you don't have much room for error.




Oh, certainly. It's a serious undertaking for everyone, I'm skeptical to how it can work when we're often measuring screen latency and input latency in nanoseconds. (and obviously not getting sub-millisecond latencies on those significantly faster/less congested subsystems).

However, Stadia is Linux, so if you want to be on stadia, you need a linux version of the game, which means primitives need to be ported. Once primitives are ported for the client, they can be optimised for the server, then you have a linux gameserver. Which is good for me.




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