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gameswithgo
on Sept 8, 2019
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Ask HN: What is the ops architecture like for AAA ...
at electronic arts the ancillary stuff like matchmaking, stats etc is C# microservices stuff in AWS.
SeanBoocock
on Sept 8, 2019
[–]
It varies quite a bit between studios and game. Some legacy games have C++ service backends. There is a lot of java throughout the org. I am currently working in node/typescript.
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