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No because accessing WebGL contexts directly from WebAssembly, specially WebGPU ones, is something that keeps coming up in some Chrome presentations.

And thanks to many, including HN readership, Chrome and Safari are the only browsers that many businesses care about nowadays.




What I'm saying is, the feature/mechanism that lets WebAssembly call WebGL or WebGPU is exactly the same one that lets it call DOM APIs. The same implementation work supports both.




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