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Maybe this is a stupid question but how would you click on something like this ? With your eyes or your hands ?



For Oculus Go and Google Daydream, you have a tiny controller with a couple of buttons like the one at the bottom of this page: https://www.oculus.com/go/accessories/ Instead of moving it physically "onto" a button in 3D space, you just "point" at the button using the controller, and then click.

Here's a demo of what it looks like inside: https://www.youtube.com/watch?v=93bxZlU-kbA&t=272


Clicking in VR is usually done with your controller. The controller shines a virtual laser pointer making it easy to aim and click.

Doing it with your eyes may be preferable long-term, but eye tracking isn't in consumer headsets yet.


"Easy" to aim and click may be a stretch... I have only ever tried the Vive's implementation before but it felt a lot like holding a laser pointer - basically impossible to get any precision because your hand vibrates so much in ways you don't realize.


> Doing it with your eyes may be preferable long-term

On the contrary, gaze control was forced upon us when phone-based VR had no access to a controller. It's actually rather unnatural. We look at many things without wanting to activate them so you have to have a secondary cue for "clicking". Usually a timer: "stare at this for x seconds" which means every interaction is an exercise in patience.

Gesture control is probably the most natural if done well but when done badly it's fairly awful. I still can't master clicking on a v1 Hololens and I avoid using the thing without a clicker.

Simple unobtrusive controllers are going to be the best bet for a fair while I suspect.


I tested a very, very early demo of this, and it used to be hands. I imagine it's still the case.




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