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I've been using Blender 2.80 as a daily tool since it hit alpha, having started in the industry with the pre-release of Maya beta 4 in 1996.

I'm tempted to start with a snarky comment like "only 19 years to get left-mouse select?" or "Microsoft shipped a Linux kernel before Blender got left-mouse select" but the fact is 2.80 is a huge UI improvement.

At this point, the UI is merely a bit odd, as opposed to inconceivably terrible. If you are a hobbyist or have only occasional need for 3D editing, Blender should absolutely be your go-to tool today. At this point it's no harder to learn and not significantly quirkier than Maya or 3ds Max, it's just different.

When the last major Blender UI update came out (something like 2.64? I can't remember) I recall saying "one more round of UI improvement like this and I'd consider starting my next studio pipeline around Blender rather than Maya." That was about 6 years ago. Today I'd consider building a studio pipeline around it but probably decide against, though one more round of improvement like 2.80 and I'd definitely start a studio on Blender over Maya which hasn't advanced significantly in more than ten years. 2025 FTW!

I haven't pulled down the RC yet (I'm still on the most recent beta) so this might have changed in RC but if you are considering shifting from your 3D editor of choice to Blender, you'll want to know that parenting relationships are still needlessly buried but accessible[0].

[0] https://blender.stackexchange.com/questions/127105/the-outli...




Have all 'modes' been updated, how is it for non-linear [video] editing (NLE) now. I usually use KDEnlive but have used Blender in the past for this and it was pretty good but entirely unlike anything else in it's controls IIRC.


Even in the new UI, I still use right click to select. Old habits die hard.




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