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devit
on July 12, 2019
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Super Mario 64 has been decompiled
Surprising that an unoptimized build could be fast enough to not be noticed.
favorited
on July 12, 2019
[–]
Their toolchain might not have been mature enough at that point for the compiler to optimize reliably. Just means they had to optimize it manually.
Newtonip
on July 12, 2019
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The SDK used the compiler from the IDO 5.3 package which was provided by SGI for developing in IRIX 5.3 (if you paid the extra for that option).
I think by then it would have already been pretty mature.
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