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If I'm not mistaken, the blink micro was unrealistic because that version of Alphastar played a modified version of the game. It's "screen" covered the whole map and it had no need for a minimap. Human players can do some of the blink micro that Alphastar did, if restricted to just one screen of space.

What made its micro different was that it did it consistently from flanks on several sides of an army exceeding the boundaries of a human screen. It was also notable that it did that while macroing at home, but some macro actions during intense micro is done among better pros.

The blink micro advantage should be far reduced if Alphastar is playing the same StarCraft II installation as humans now.




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