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> Since Alphastar is forced to perceive the state of the game through machine vision of the screen

Reference? I'm under the impression that the game provides several "layers of information" directly to AlphaStar, not the actual screen.




From TFA:

> Q. How does AlphaStar perceive the game?

> A. Like human players, AlphaStar perceives the game using a camera-like view. This means that AlphaStar doesn’t receive information about its opponent unless it is within the camera’s field of view, and it can only move units to locations within its view. All limits on AlphaStar’s performance were designed in consultation with pro players.

Your assumption us correct about the show matches against MaNa and TLO that many people are talking about in here. That was not the long term goal of the Alphastar team to keep it on that heavily modified version of the game. For one thing, it meant that Alphastar needed a customized version of the game that it couldn't play on the ladder. As far as an AI challenge goes, it's also really weak if the AI gets more direct access to game data than its human opponents.




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