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>It's probably gotten harder and harder to dedicate dev resources to building a robust bot player for your game

I don't think so. Years ago gaming programming books were all about how many CPU cycles can you spare for AI. Literally omg the graphics are too slow we have to make the AI stupider.

These days you can throw spades of power at it (comparatively).




He was talking about justifying the business expense and time required for a dedicated team to handle AI and only AI. And then add that this generation's consoles are the lowest common denominator and their CPUs simply don't have any spare cycles for intricate AI.




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