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Hopefully it leads to software-based spherical aberration correction too, which may mean better perceived quality with the same lenses, or even thinner/cheaper lenses over time.

Or maybe they'll find a way to apply it to make better lenses that need less software-based corrections. They struggle a lot not just with clarity at the edges but god rays and glare too.




Not an optical expert, just also interested in optics for VR/AR :)




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