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Yup, this is true. There are a few of us on the team who work/have worked on some very well known engines (and their ecosystems) meant for AAA game development. =)

The more challenging thing at the moment is developing or improving fundamental libraries/tools in Rust, which is a fairly young language. Being able to leverage existing C/C++ libraries helps, but in general isn't what we prefer to do.

>I assume that Forrest is posting here because he sees potential in your technology, and wants to encourage you to reach that potential.

Any and all feedback is welcome, as are contributions.




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