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one fundamental issue with grpc seems to be that every request for a given service ends up either creating a thread or use an existing one from a pool-of-threads. ofcourse, you cannot limit the number of threads because that will lead to deadlocks.

i _suspect_ for google-scale it should all be fine, where available cpu's are essentially limitless, and consistency of data gets handled f.e. due to multiple updates etc. at a different layer.

writing safe, performant, multi-threaded code in presence of signals/exceptions etc. is non-trivial regardless of how your 'frontend' looks like. async-grpc is quite unwieldy imho.

i have heard folks trying grpc out on cpu-horsepower-starved devices f.e. wireless-base-stations etc. and running into aforementioned issues.




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