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The complexity of software changes the equation dramatically.. When you buy a piece of software, outside of games and certain embedded apps, you're typically investing in the longer term life of the product. You expect the owners to update, fix and enhance the product. Free software takes that to the extreme, you pay for support and nothing else. There might be some other exceptions but whether or not it's a conscious part of the decision you sort of expect it. The SaaS model also takes it to the extreme, there are often some other value-adds for doing things in the cloud but a big one is they are constantly improving your apps. Back in the day there were more efforts to fight piracy and there were copy protection schemes and all that ilk.

Books and music are in kind of a funny space, the costs of production have fallen through the floor; you can literally buy a computer and some fairly in-expensive equipment and record good quality recording. If you have a little more money you can do a completely professional top of the line recording.. Second, the industry is completely built around selling a finished commodity, you buy the book or the CD and it's done, there is no more business. Third that comodity is very easy to pirate. With music it seems like they could put concert tickets in with the CD or coupons to get them more cheaply or buy other merchendise, that caters to a fairly small market though. Some other sort of value-add that justifies the expense seem like the only options with the industry as it is. Maybe they could not distribute recordings and make a subscription radio service that played the content exclusively (that seems lame though, but people didn't like the idea of SaaS or pay per cycle in the old days either)

Personally, I bought the pick-axe book a handful of years back, read it, did some stuff, put it on the shelf. Then the 2nd edition came out, I bought it, unfortunately life and other things got in the way of that one so it just sat on the shelf. Now there is a 3rd edition.. I'd have paid maybe $15 more the first time around if I got some free upgrades, I'd have probably paid $15 more the first time AND paid $5-10 for an upgrade when it came out. The $40 or $45 each time though.... It doesn't feel like you get that much. I'm not going to pirate it but I can't say that I don't see why people would.




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