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Running managed clients in a "compute at the edge" architecture that streams video to the end-user might be a good compromise.

CDNs are deploying compute/lambda at the edge capabilities, so "gaming at the edge" could be seen as a reasonable expansion of that.




This seems a lot more feasible. In fact, that's what the Nvidia Shield essentially is (although the edge computation is done with the customer's desktop computer).


I see this as being a more plausible implementation for say multiplayer twitcg shooters. Market needs to scale up a lot for this to be viable though...




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