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Qt's QML uses OpenGL and can at least render into an FBO in your existing OpenGL context more or less out of the box. Integrating it with a game render loop deeper should be possible too, but more effort.



Qt is moving into a 3D API agnostic backend.


Sure, for Qt 6, so at some not-yet known point in the next few years (I doubt they'll get that done next year). Whereas both the FBO method or a custom renderer are things you can do today.




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