Not for individual moves, no. Top human players play so accurately, it would be almost impossible. Not to mention the fact that vast swathes of the opening are memorised computer moves. But over the course of a game there are usually one or two moves that are very much tells. Even top humans occasionally blunder. While 'computer moves' are characterised by having a lack of 'conventional' logic to them, and instead relying on a non-intuitive or long-term combination.
Many of AlphaZero's matches were also notable because it managed to achieve very clean strategic positions in a way that seem to be longer term and require more multitasking than a human game (AZs bishops, for example). I bet I could score (a little) more than 50% just shown a mid game board position, no moves.
So it is not 100% by any means. And AlphaZero did seem to be slightly more 'human' than Stockfish, and the games more entertaining as a result. Though still recognisably superhuman.
But I would say, the excitement in human chess is not just a set of moves, but the meta. What the players have played before, how fast they play, their use of time, where their mistakes happen, how risky do they need to play to make up points. This is often more apparent in either short time controls, long game series such as the world championship, or tournaments.
Like watching a good pitching duel in October baseball. A random number generator and pitching machine could conceivably statistically play better, but would miss the point.
Many of AlphaZero's matches were also notable because it managed to achieve very clean strategic positions in a way that seem to be longer term and require more multitasking than a human game (AZs bishops, for example). I bet I could score (a little) more than 50% just shown a mid game board position, no moves.
So it is not 100% by any means. And AlphaZero did seem to be slightly more 'human' than Stockfish, and the games more entertaining as a result. Though still recognisably superhuman.
But I would say, the excitement in human chess is not just a set of moves, but the meta. What the players have played before, how fast they play, their use of time, where their mistakes happen, how risky do they need to play to make up points. This is often more apparent in either short time controls, long game series such as the world championship, or tournaments.
Like watching a good pitching duel in October baseball. A random number generator and pitching machine could conceivably statistically play better, but would miss the point.