Yes this makes sense. It's just frustrating for me as somone who doesn't have the time/money/risk tolernace for real flying, but would like to be able to "fly" as realistically as possible at home. I'm sure people like me are a tiny niche within a niche, though.
I was obsessed with flight simulators in middle school and high school. These included Microsoft Flight Sim, Flight Unlimited, Fly!, Falcon 4.0, and many more. So much so that I ended up taking up flying lessons and having my first solo flight on my 16th birthday (the earliest legal date I could do so at the time).
What I learned is that flight simulators can be a huge benefit. I basically learned everything in the simulator that I was later taught in the ground school of a private pilot course (which made those hours really boring haha!). You can learn weather, instruments, aircraft systems, etc.
The one thing that is really hard to grasp however from a simulator is the feel of flying an aircraft. I had a horrible habit of overcontrolling the aircraft - and it was the direct result of my many hours of flight sim experience. Even when using force feedback joysticks, etc.. there is still going to be quite a learning curve in a real plane.
So enjoy the flight simulators. But in my opinion I wouldn't get to concerned about how realistic the flight mechanics are. Because they are the least important thing you'd learn from a flight simulator. But that is just my opinion.
Same sort of experience: my transition from zillions of hours of PC flight sim to gliders did not go well at all. It seemed that I would never get so I could follow the tow plane in a non-exciting way.
I have observed that experienced pilots do reasonably well at following the towplane on the simulator even with no simulator experience at all. So it isn't just that it is different. There is something else going on there.