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I think this may be one of the reasons why I've trended away from many internet-connected games as of late. I get the feeling that they're really just Skinner boxes under the hood.

Maybe I'm just a curmudgeoney old man (though I'm only 26), but older games just have this more genuine feel. They play the way they play, and while they often have rough edges, I don't get the same sense that they're trying hard to keep the player engaged. I get this nagging feeling that modern "games as a service" have this relationship with the player where they keep them engaged enough to be sucked in but refuse to have a cathartic conclusion. I've grown to appreciate games that end and say "that's all folks".




I’ve felt the same and I grew up with those older games (I’m 35). There are still some greats coming out but you have to seek them out and filter out a lot of games these days to find them.

If you are interested in game design and more on what makes a great “that’s all folks” game, check out “Theory of Fun” by Raph Koster.


Indeed, AAA games are designed like you explained on purpose.

However, let's not put every game in the same bag. A shootout to all indie games that simply make games that start and end.




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