Judgments about wasted time are incredibly subjective and prone to errors, not to mention unclear in relation to what might be the ultimate nature of a human's existence and life. I know some people that love woodworking for example, to me it's a waste of time. I've enjoyed hiking and going in a canoe somewhere, to someone else that'd be a waste of time they could be building a startup. That in turn could be a waste of time for someone who finds spending time with family more important. Anyway, not saying I haven't called things a waste of time, just when I'm honest about it it's really just what I think, not the universal truth.
"That 100th canoe stroke was such a waste, he could have been {0}ing." - Person who judges what other people want to do
When I was a teenager I used to play chess competitively and when I mention this to people, they look at me all impressed. When I mention that I now play Dota competitively, I get an "oh I hear that game is really addictive" or "I'm not a video game person". And since I've played both for quite some time now I can promise you that playing any interesting game is not a passive experience and is in fact pretty brain melting if you get into it.
"I don't like games" to me now sounds a lot like when people say "I don't like music" or "I don't like books". You may not like specific genres but not liking an entire medium is often just a sign of miseducation.
I would challenge the most dedicated of programmers to build an efficient factory in Factorio or an adventure buff to see what it feels like to beat a monster like in Sekiro or Dark Souls. The Witness, Baba is you, Crusader Kings 2 etc.
Please play any of those games and tell me that gaming is a passive activity.
I doubt few would argue that gaming is a passive activity. What they seem to argue is that any gaming experience specifically designed for entertainment is ultimately worthless.
There’s games all around us if you look. I like to play the “I broke my kernel and my entire system is fucked and now I gotta repair it” game or the “write a driver for some obscure hardware” game or even “demonstrate a vulnerability exploit on a live system” game, all which lead to greater value creation and self fulfillment superior to defeating some imaginary creature.
> all which lead to greater value creation and self fulfillment superior to defeating some imaginary creature
That is 100% subjective.
For instance, I can easily argue that breaking kernels and writing drivers for obscure hardware does not add any real value for society as a whole.
However, playing and socializing with people does create value for society, specially in this day and age where people is evermore alone, if only in reduction of antidepressants ;)
Anyway, parent said obscure hardware, so hardly useful for most people. And it sounded more like a personal activity, it is not clear he/she did publishing or upstreaming or blogging about it.
By the way: actual drivers for complex hardware are nowadays mostly written or maintained by companies.
>the "demonstrate a vulnerability exploit on a live system" game creates greater value than a video game
Right, but there are instances where you can train for that live demonstration, like CTFs in self-contained environments like virtual machines.
Seems pretty similar in scope to a video game to me. I think you're more accurately complaining about games that provide little value beyond the skinner box. What about stuff like Shenzhen I/O, Factorio, etc? You could even make strong case for RTS games teaching transferable skills.
They train different skills; for example, I wasn't a very well coordinated kid, and I attribute my driving skills to years of FPS gaming, which trained me to operate controls while paying full attention to my environment. Writing drivers doesn't help with that.
"That 100th canoe stroke was such a waste, he could have been {0}ing." - Person who judges what other people want to do