I've been writing games in C# that run on Windows, Linux, OSX, iOS, Android, Windows Phone, UWP, AppleTV, Nintendo Switch and more for years now.
Ironically, the most compatibility issues we had was with Windows Phone and UWP.
I've been writing games in C# that run on Windows, Linux, OSX, iOS, Android, Windows Phone, UWP, AppleTV, Nintendo Switch and more for years now.
Ironically, the most compatibility issues we had was with Windows Phone and UWP.