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No, for one you can only orbit in an ellipse around the center of mass. You can only "comb" in a direction that takes you around the middle of the ball. The major difference though, is that you can have overlapping orbits. There is no way to cover the entire surface without overlapping because of this, but you can still cover everything if you're willing to pay a price in efficiency by having portions of the constellation shade one another.



Hmm, but it feels like a good tradeoff in marginal increase in total energy caught versus marginal decrease in efficiency would get you pretty far from 100% coverage.




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