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Indeed. The economy of UO was awesome - yes it had its usual inflation problems, but still. Whats most impressive is that many markets developed in spite of (probably more because of) crude mechanics involved trade.

There was the grind - but it was awesome, actually. Since it was risky - beyond loosing a couple of minutes of gametime. You either played your gathering and crafting safe - making many trips to your hoarding spot, which made you profits painfully low or you could try to maximize your hourly rate - at insane risk to falling prey to an enemy.




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