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> but then we wouldn't have nice things like Asynchronous Timewarp / Spacewarp unless we want to shift the burden of doing that onto the rendering application.

Or onto common libraries and frameworks. And I can live without such features until then; if I don't use the SDK and I miss a feature that's in the SDK, that's on me.

> It's just easier for everybody.

Except people building Open Source VR applications.




There's Monado: https://monado.dev/




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