The thing about mobile/cell phones is that they are subsidized only when there is a guaranteed subscription, namely the contract. If eBook readers can figure out a similar guarateed subscription, then yes. Otherwise, I don't see how they can be 100% subsidized.
Amazon may try to play a game of lifetime value of a Kindle owner and subsidize based on that. I'm hesitant to think that will work because if the price point drops to $0 to the consumer then Amazon will attract customers who will have lower lifetime value and thus end up costing Amazon the difference between their lifetime value and the cost of the Kindle.
Amazon could introduce a subscription service. You get the Kindle for free, have a monthly fee of $29 or $39, and you can download up to 10 titles per month. 1 year minimum contract.
A subscription plan with heavy discounts would go a long way to making me feel better about the DRM on books.
Most books are disposable to me: a tech book that is obsolete in a year, novels that are not worth rereading, a popular career or business book I read for context. $10/book is a little too much for something I'm only going to read once.
I disagree with your last point. Don't think of it as paying $10/book for "something I'm only going to read once", because its more than that. Essentially you're paying someone to work hard and labor on a topic you are interested in for years; and distill that years of research into a few hundred pages so that you don't have to do all the work.
Someone once told me that if you can get _1_ idea from a book that changes you're outlook on things; then it's worth it, and I agree. I don't understand how people can say $10 on a book is too much; you can friggin' spend more than that on one meal!
EDIT: And as eru said, if you still think its too much, join a library.
> Essentially you're paying someone to work hard and labor on a topic you are interested in for years; and distill that years of research into a few hundred pages so that you don't have to do all the work.
I am doing no such thing. Sure, some of my purchase price will go back to the author and in aggregate with other purchasers they may be fairly repaid for their labours. But the book is worth whatever I was prepared to pay for it.
What you proposed was the Labour Theory of Value; a thing is worth the effort and talent put into it. Intuitively attractive, but it breaks down in economic practice. If instead you accept that things are worth what people will give up for them -- the Subjective Theory of Value -- economic analysis requires fewer epicycles and illuminates more phenomena.
That said, I suspect I'd actually spend a crapload more money on eBooks if they typically cost $6. If something like an eBook costs $10, I'll figure out how to do without. Price it at $6 and it's just a little above the level of impulse buy -- a lot harder to resist.
From the sellers perspective, suppose they plan to make $6000. If they price it at $6 - they need to sell 1000 copies, if they price it at $60 - they need to sell 100 copies. Which ones easier?
I've spent > $100 on ebooks or courses, and they've been immensely helpful. I guess it depends on how much you're willing to pay for the value you get.
But only a little bit - they are still sold for $200-$300 so you are selecting users who are likely to go out and buy games.
If you gave away XBox/PS3 for free the vast majority of users would just use them fro playing dvd/blueray or browsing - not enough people would buy ninja-killer-car-stealer-gold edition for $60 to pay them back.
The most obvious difference is that most video game consoles can't play a huge corpus of out-of-copyright games that are generally of a higher quality than current titles.
Initially video game consoles are subsidized, over time amortization of development costs, decreasing wholesale prices, incremental redesigns to reduce costs, etc. bring the costs down to where they are not subsidized.
Nintendo has never subsidized hardware sales, they have always made a profit on their consoles and hand-helds. The XBox 360 console is now turning a slight profit on hardware alone due to cost reductions over time (though the Kinect is subsidized). I don't know about the costs of the PS3 but it's certainly far less subsidized than it was at launch.
Not in the sense that cell phones are. If you're MS or Sony, you sell your consoles at cost or for a slight loss, then recoup costs on software sales. By definition, the consoles are loss leaders.
I absolutely love this idea, especially if those are otherwise-expensive books. For example, those 10 books for me would be Machine Learning-related, but I can imagine several popular packs : Harry Potter, Twilight, etc; would be a hit.
Amazon may try to play a game of lifetime value of a Kindle owner and subsidize based on that. I'm hesitant to think that will work because if the price point drops to $0 to the consumer then Amazon will attract customers who will have lower lifetime value and thus end up costing Amazon the difference between their lifetime value and the cost of the Kindle.