Nintendo tried it both ways. FireEmblem Heroes, micro-transaction (gachapon) based, made more money than Super Mario Run ($10, one time only buy).
I'm amazed that they are still very careful with their experimentations, and not switching everything to the free-to-play model. Let's hope they continue this way.
I'm amazed that they are still very careful with their experimentations, and not switching everything to the free-to-play model. Let's hope they continue this way.