Hacker News new | past | comments | ask | show | jobs | submit login

You need >120 FOV for an immersive experience

Where does this come from? Is this a reference to research? I find the 110-120 degree FOV is pretty immersive in current day VR.

Does it have to do with: "Objects that we don't first (subconsciously) notice in our peripheral vision, we simply don't believe." (From another thread.)




Human vision has 120 degree FOV when looking forward. However you can also move your eyes, so it has to be >120 if you don't want to look at the edges of the headset.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: