Epic's card processing is bigger than their entire Fortnite operation combined [1]
While running Fortnite we learned a lot about the cost of running a digital store on PC. The math is quite simple: we pay around 2.5 to 3.5 percent for payment processing for major payment methods, less than 1.5 percent for CDN costs (assuming all games are updated as often as Fortnite), and between 1 and 2 percent for variable operating and customer support costs.
On Apple's scale these cost are significant. + having its own card Apple can possibly scrap or significantly reduce the fees (and possibly their cut from apps/services) + provide further privacy and protection to its customers (after all, it's already one of the largest holders of financial info in the world).
Epic's card processing is bigger than their entire Fortnite operation combined [1]
While running Fortnite we learned a lot about the cost of running a digital store on PC. The math is quite simple: we pay around 2.5 to 3.5 percent for payment processing for major payment methods, less than 1.5 percent for CDN costs (assuming all games are updated as often as Fortnite), and between 1 and 2 percent for variable operating and customer support costs.
On Apple's scale these cost are significant. + having its own card Apple can possibly scrap or significantly reduce the fees (and possibly their cut from apps/services) + provide further privacy and protection to its customers (after all, it's already one of the largest holders of financial info in the world).
[1] https://www.gameinformer.com/2018/12/04/tim-sweeney-answers-...