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But the use of an existing game engine or other substantial middleware might impose certain idioms on you. I worked on an MMO myself, though not on game logic. Anyway, I agree that Clojure's strengths being used in gamedev is an exciting prospect!



Very true, and ultimately why I think Clojure is a lot more ripe for nontraditional markets than expecting it to break into mainstream game development. There may be quirky and clever developers who put Clojure into mainstream game technology, but I think new platforms are where it can achieve the greatest leverage.


Speaking of that, my interest in big movie-wannabe games is dwindling rapidly, both as a player and career. Simple focused games and playthings are what I find myself admiring.




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