It may be, but there's also the concurrency aspect which is hard to get right in C++. That's where the performance gains come from, partially, because 'fearless concurrency' is one of the Rust's tenets.
It may be, but there's also the concurrency aspect which is hard to get right in C++. That's where the performance gains come from, partially, because 'fearless concurrency' is one of the Rust's tenets.