In the sense that it is frozen at 2010's OpenGL 4.1 (the current version is 4.6 with important updates such as compute shaders and KHR_debug).
In fact OpenGL support has recently been officially deprecated by Apple, making the crippling official. It will almost certainly never see another feature update. It's Metal or nothing on Apple platforms for future support.
In fact OpenGL support has recently been officially deprecated by Apple, making the crippling official. It will almost certainly never see another feature update. It's Metal or nothing on Apple platforms for future support.