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Rust doesn't just give you better guarantees. It gives you no runtime checking, and potentially even better performance than naive C, because it can automatically tell LLVM when there is no memory aliasing going on.[0] Also, it gives you more confidence, because you can, for example, give out an array to someone and be sure that it won't be modified. And usually that kind of confidence is enough to write safe, race-free parallel code.

I don't think Swift's runtime exclusivity checks give you any of that.

[0]: https://github.com/rust-lang/rust/pull/50744




Swift arrays have pass-by-value semantics (under the cover, they use copy-on-write to keep performance good) and are thus safe to pass to functions without concern that they'll be modified. (Unless it's passed as an `inout` parameter, which requires a prepended "&" at the call site.)


Rust can use its own bovine superpowers here https://doc.rust-lang.org/std/borrow/enum.Cow.html to enable developers to write code that's invariant over whether it's dealing with a fresh copy of something, or just a borrowed reference. So, it's not quite correct to say that Swift's use of copy-on-write gives it better performance. Rust can express the exact same pattern quite easily, and do it with far more generality.


I don't mean to imply that Swift's array performance is better than anything other than what its own performance would be if it didn't implement COW. (My intention was to convey that the normal way of passing arrays comes with confidence that your copy won't be modified by the callee.) Rust sounds nice, I'll have to try it sometime.


Are you sure that code expresses the same pattern? It looks like Rust's COW can only transition from Borrowed to Owned by making a copy. Swift's COW works by dynamically inspecting the reference count.


Right, unless I'm mistaken, what you want is `Rc` with `Rc::make_mut`[0], not `Cow`.

[0]: https://doc.rust-lang.org/stable/std/rc/struct.Rc.html#metho...


Swift is designed to support dynamically linked code. If Rust had the same design goal, it would need a lot more dynamic checks too.


Dynamic linking isn't a problem. Rust's checking is local, and doesn't require checking things in other functions, just their signatures. Swift is the same.

There are some cases were dynamic checks are required (e.g. with reference counting/shared ownership: class in Swift, Rc/Arc in Rust). Swift will automatically insert checks in these cases, whereas they have to be manually written into Rust code (via tools like RefCell). Swift and the APIs inherited from Obj-C use a lot more reference counting that Rust does by default, plus it's more difficult for the programmer to reason about the checks (e.g. to be able to write code that avoids them, to optimise) when they're implicit.

In summary, Rust and Swift have essentially the same rules, but Rust requires manual code to break the default rules, whereas the Swift compiler will implicitly insert those necessary checks (in some cases).


That's the point: with dynamic linking the static signature encodes too much.

In Rust sometimes you need to switch from FnOnce to Fn, or from Rc to Arc. These changes are binary incompatible. You have to recompile every client.

Swift can't tolerate that restriction. UIKit doesn't want to have to pick from among Fn/FnOnce/etc for every function parameter, and commit to it forever.

Swift types and functions need to evolve independently from their clients, so static checks are insufficient. That's why you see more dynamic checks. If Rust had the same dynamic linking aspirations it would insert more dynamic checks as well.


No, Swift needs the static signature of the library for dynamic linking too, by default.

You are correct that Swift wants to be able to change signatures without recompiling clients ("resilience"), but this is very limited, especially for changes that would affect the `inout` checking (e.g. one cannot change an argument to be inout): https://github.com/apple/swift/blob/master/docs/LibraryEvolu... (note the list of non-permitted changes includes changing types).


This doesn't sound like a very good example. Fn inherits FnMut inherits FnOnce, so a library should just ask for the freest one it can support. Usually that just falls out of the meaning of the function. For example, a callback should only be called once, so you ask for an FnOnce, or maybe some function will be called in parallel, so you ask for an Fn. And with Rc, RefCell, Arc, etc. a dynamic approach is also pretty well-supported.


Apple's APIs last for years, in some cases decades. In this world, properties like "this object can only have one reference" and "this function can only be called once" become arbitrary constraints on the future.

Think about instances where you've refactored a RefCell to an Rc or a FnOnce to a FnMut, and consider what it would be like if you were unable to make that change because it would break the interface. It would be profoundly limiting.


> Dynamic linking isn't a problem.

Rust does not have a stable ABI at present, so practical use of dynamic linking would require falling back to some baseline ABI/FFI for everything that crosses shared-object boundaries (such as the C FFI), or lead to a requirement that a shared object must be compiled with the same compiler version and compile options as all of its users. This seems like it would be a severe pitfall.


I'm referring only to the thing being discussed in this post. To expand for precision: dynamic linking doesn't force the Swift compiler to insert more dynamic checks for exclusivity enforcement.




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