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Would you recommend using fossil for Unity3D projects? Needs to exclude certain files and being able to deal with binary files.



Just giving my experience - I working in rendering graphics and use fossil for version control. Some of my repos are more than 100GiB in size and fossil has no problem with it. Fossil handles binary files adequately but the only catch is file size is limited to SQLite 'Blob' size limits (which is currently 2GiB). So if you have asset files larger than 2GiB, you'll have to split it into multiple files.


Or Unreal. I don't really like Perforce.




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