Hacker News new | past | comments | ask | show | jobs | submit login

I know. I ran a campaign of RIFTs and globetrotting in that setting was awesome... But the rules were so very boring.

Palladium crashed catastrophically, sadly. There was some kind of theft problem, and then they had a disastrous Kickstarter.... Such a shame they couldn't find a way to modernize.




They're still around, if that's what you're saying. https://news.ycombinator.com/item?id=18862412


What was it about the rules you found to be boring? Rifts was my first RPG and I remember the rules being complicated AF but I think we all sort of accepted that as the price of entry or something


No customizing characters beyond rolling stats and picking skills/spells (and just picking them, not saying how good they are at them) and weapons.

Fighting was mostly attack/parry/dodge. Not much variety in combat actions, particularly with massive health values on everything.

Your stats hardly mattered unless they were above like 16 and got the skill or combat bonus.

Most of the rules for non-combat actions were just simple skill-tests.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: