I know. I ran a campaign of RIFTs and globetrotting in that setting was awesome... But the rules were so very boring.
Palladium crashed catastrophically, sadly. There was some kind of theft problem, and then they had a disastrous Kickstarter.... Such a shame they couldn't find a way to modernize.
What was it about the rules you found to be boring? Rifts was my first RPG and I remember the rules being complicated AF but I think we all sort of accepted that as the price of entry or something
Palladium crashed catastrophically, sadly. There was some kind of theft problem, and then they had a disastrous Kickstarter.... Such a shame they couldn't find a way to modernize.