The github page comes right out and says "[it] is ideally suited for high performance trading financial systems". Clearly, that's the intention behind the library.
This would be essentially useless in game development (which is my field). In gamedev it's pretty much 32-bit floats all the way down, and very little else. Very small fixed point types are occasionally used in shaders (Cg provides a native 12-bit fixed point type) to represent colors, but a library like this is pretty much pointless.
As a long ago game developer, we never used floating point - I'm sure things have changed now - but we always used fixed point integer, with lookup tables for sin, etc.
This would be essentially useless in game development (which is my field). In gamedev it's pretty much 32-bit floats all the way down, and very little else. Very small fixed point types are occasionally used in shaders (Cg provides a native 12-bit fixed point type) to represent colors, but a library like this is pretty much pointless.