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I see skeuomorphism as an excellent idea.

The human mind is built to build models... We are constantly building models of the world and predicting how that world will work. When you have a digital world that has no rules where every time you do something it behaves in a new and different way it's surprising... and it is also really stressful. Your mind can't build any models. That makes it hard. Everything is an adventure. But when you are trying to get something done you don't want an adventure, right? We want things to behave in a predictable way. It'd be like, sometimes I put something on the table it doesn't sit there, it flies up to the ceiling.

Skeuomorphic design helps users make mental models. The above paragraph is actually a from Google talk on Material Design! They understood the theory well, but their implementation is lacking.




You might like the book "The design of everyday things" if you haven't read it already.

I find bauhaus design and understanding affordances etc much more interesting than abstract and non functional design.

As another note, usability testing with irregular computer users with a skeuomorphic design vs a "flat UI" produces such crazy results in favour of skeuomorphism.




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