Maybe pricing arbitrage? Every gamer I know has like 20-30 titles in their queue they want to try out. To purchase all of them only for a few moments play would be prohibitive. Pay per use makes more sense if it falls below current gpu cloud cost (~$1/hr).
What's amazing is that if you can deliver video games at 4K 60fps. You can deliver all but the most intensive any application this way.
What's amazing is that if you can deliver video games at 4K 60fps. You can deliver all but the most intensive any application this way.