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Maybe pricing arbitrage? Every gamer I know has like 20-30 titles in their queue they want to try out. To purchase all of them only for a few moments play would be prohibitive. Pay per use makes more sense if it falls below current gpu cloud cost (~$1/hr).

What's amazing is that if you can deliver video games at 4K 60fps. You can deliver all but the most intensive any application this way.




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