> I hope not. The proposed standard was not even remotely vendor-neutral.
Why not? WebGPU work continues here, based on the work that Apple proposed. Google has a cross-platform prototype implementation. https://github.com/gpuweb/gpuweb
> I would love to have compute shaders in WebGL. All it would require is bumping the OpenGL version that WebGL is based on from ES 3.0 to ES 3.1 in the next revision.
WebGL2 has very little vendor support already, and OpenGL is a dead end, from an API perspective. Something low-ish like Metal without being as absurd as Vulkan would be a great fit for the web.
There's room to develop a new API that's a lot better than WebGL. I just don't think we'll get the best result from a standards process driven by realpolitik.
Why not? WebGPU work continues here, based on the work that Apple proposed. Google has a cross-platform prototype implementation. https://github.com/gpuweb/gpuweb
> I would love to have compute shaders in WebGL. All it would require is bumping the OpenGL version that WebGL is based on from ES 3.0 to ES 3.1 in the next revision.
WebGL2 has very little vendor support already, and OpenGL is a dead end, from an API perspective. Something low-ish like Metal without being as absurd as Vulkan would be a great fit for the web.