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> 32 bits is suitable for things that can only happen once a frame - (2^32/60) seconds = 2.26 years

What do you mean by a 'frame' and how does 2.26 years relate to a frame?




Frame of video at 60fps. For games I suppose that's a benchmark burned into your skull.


144 please. :)

For real though, the difference between 60 and 144 is night and day. I can't go back to 60 after playing with 144. I wonder if going beyond 144 would have the same effect.


Yea but that would require spending more than $600 per 5 years on computer hardware :\


A frame is 1/60 of a second (generally), so if you are indexing your frames with a 32-bit integer, you have enough for 2.26 years of video (or video game, or whatever).




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