There is this popular 'trick' for 2D pixel art to use normal maps for dynamic lightning. I call it a trick because it uses 3D hi-res technology (shaders) to enhance 2D lo-res artwork. There are several indie pixelart games that use this effect and also many tools that help you create normal maps from pixelart. Here's an example: https://www.codeandweb.com/spriteilluminator
This shows there's a need for such feature. Embedding this editor's capabilities into engine would enable more control over result and more creative freedom.
This shows there's a need for such feature. Embedding this editor's capabilities into engine would enable more control over result and more creative freedom.