That's an easy sentiment to come away with from every article in the series except the very last.
The final one does offer (imo) a pretty clean solution to the problem he's been exploring, which boils down to viewing the rules of the game as the class definitions and using the things in the game world as data to be plugged in to the rules, rather than the other way around.
The final one does offer (imo) a pretty clean solution to the problem he's been exploring, which boils down to viewing the rules of the game as the class definitions and using the things in the game world as data to be plugged in to the rules, rather than the other way around.