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I know they barely count, but there was a whole slough of little cardboard boxes you could like... slide your phone into and "experience a 360 VR environment" that seemed like MVPs to me.



AR is an order of magnitude harder than VR because of overlaying visuals on top of a view instead replacing/blocking it.


On flip side you need 60-120 fps for VR to make it look real. 30 fps and you get sick.

Where as on AR you can tolerate even 15fps without getting sick.




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