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FWIW, Electronic Arts open-sourced the original SimCity code for the OLPC project, so you can now look at the original formulas/algorithms directly:

http://www.donhopkins.com/home/micropolis/

http://code.google.com/p/micropolis/

It looks like the creator of Magnasanti optimized his solution by hand using pencil and paper, first finding modular arrangements that worked well, then assembling them in a predetermined overall design ("inspired by the Wheel of Life and Death"), which makes this more of an art project than optimization exercise. I wouldn't be surprised if there were still better solutions that sacrifice, for example, aesthetics or regularity.




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