Hacker News new | past | comments | ask | show | jobs | submit login

It makes me wonder if it was the programmers' intention to define success at playing the game by achieving construction of a hugely morose, sub-human, megalopolis where personal freedom (cars, entertainment venues) and basic social needs (education, safety from fire, health) were simply eliminated. Would have made a great propaganda tool to fight communism in the 50's...



I always defined success at the game as growing your city while all power sources were renewable and you had ample schools, colleges and trees.

It's a sandbox game, the cost function you try to optimize says more about you than it does about the game.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: