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I don't think this is an issue with the game type, just a limit on what they could afford to do. Messaging this to the player could be accomplished w/ a voice line & animation, but that costs money or disk space (remember, Playstation game).

This same problem would exist in a RTS, since the player still needs to know that the random ammo appearing is from squadmates passing it off. Otherwise, the player would be just as confused, possibly thinking they were picking up ammo off the ground.

Like most things in life, this is a tradeoff between cost to implement VS value.




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