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Within the context of a game it [generally] doesn't need to be a full blown AI solution.

Combining route finding, goals & priorities, situational awareness, and also adding in some flakiness so it's not perfect can give a really good and usable approximation to AI from the human players perspective.

The computer player needs to have rules and knowledge in place about the game such as how to get around the maps and how to shoot / evade the enemy all without being too good.




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