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>Detroit: Become Human is one recent example of how AI is used to manage the enormous complexity in game narrative.

What does it do? From walkthroughs I've seen, it looks extremely scripted.




If there's anything that Detroit: Become Human does well, it's branching narrative. Does it approach true freedom? Not at all. But compared to, say, Telltale games or something like Until Dawn, it's pretty impressively open ended[0].

Now, do I recommend it? Absolutely not. It starts off really good, especially if you're already expecting another Heavy Rain or Beyond Two Souls. But after a few hours (maybe just one?) it gets heavier and heavier handed. It's impressive how quickly it turns from an interesting story about both intolerance and what it means to be human, and just becomes a series of scenes that practically scream "DO YOU GET IT YET? DO YOU?".

Probably still the best David Cage game I've seen, mostly for the strong intro and branching narrative, but that's like picking your favorite Uwe Boll movie. If you want to play one of these style of games and can handle horror, I'd point you toward Until Dawn instead, as I think that's probably the best example of the genre.

[0]: [Spoilers] Here's a graph of the choices available in one mission. Some are significantly more linear, some are even more complex. Note that other missions may include two or more (Up to 5 I think?) starting points. https://d1lss44hh2trtw.cloudfront.net/assets/editorial/2018/...




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