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Combat code "pathetically simplistic" in this view?

Nah, it looks well-planned.




Combat, as the launch game for the 2600, was designed simultaneously with the hardware itself. It had some influence on the way the hardware design evolved; in a way, the 2600 hardware is kind of optimized for playing Combat. That might be one reason why it can fit into a 2K cartridge while a typical 2600 game uses 4K.


Obligatory link to the "definitive COMBAT disassembly" over on AtariAge.

http://www.atariage.com/2600/archives/combat_asm/index.html




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