Would it be possible to avoid floats completely for the game's calculation?
I made a little uptime faker for Linux, it's not as clever as this one though as it's not altering the kernel timers directly https://www.anfractuosity.com/projects/uptime
There are many libraries for that, e.g. https://github.com/XMunkki/FixPointCS
Would it be possible to avoid floats completely for the game's calculation?
I made a little uptime faker for Linux, it's not as clever as this one though as it's not altering the kernel timers directly https://www.anfractuosity.com/projects/uptime